

#Jak and daxter pc download code
As a result, when given correct casts, it often produces code that can be directly fed into a compiler and works perfectly. Our decompiler is designed specifically for processing the output of the original GOAL compiler. We manually specify function types and locations where we believe the original code had type casts (or where they feel appropriate) until the decompiler succeeds, then we clean up the output of the decompiled code by adding comments and adjusting formatting, then save it in goal_src. To help with decompiling, we've built a decompiler that can process GOAL code and unpack game assets. Here are some screenshots of the renderer: Levels are fully playable, and you can finish the game with 100% completion! There is currently no audio.

We have a working OpenGL renderer which renders most of the game world and foreground. So far, we've decompiled around 400,000 lines of GOAL code, out of an estimated 500,000 total lines. If you have any questions, please read the FAQ here beforehand. We have a Discord server where we discuss development.
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We support both Linux and Windows on x86-64. It should be possible to make edits to the code without everything else breaking. For example, the original GOAL compiler supported live modification of code while the game is running, so we do the same, even though it's not required for just porting the game.
